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Hex locating textures.

PreviousHow to use R2RePakNextAdjusting left uv's.

Last updated 2 years ago

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From the pins in #skins-chat in the Northstar Discord by Creamy. This is the archive of the pseudo guide. Discord Message Link at the bottom of the page.

Content:

If you still have trouble pinpointing which texture are you looking at based on the avaible diagram, do the following:

  1. Go to:

  2. Initiate search via: ctrl+f and paste in entire name of the texture (i.e. 0x4bf97eea964478bc)

  3. This is what you are looking for: models\Weapons_R2\p2011_pstl\P2011_pstl_colpass.60156591C09BEEB1.matl | weapon Desc@000000000C63B61E size 0xD0 Data@000000000CD70D86 Ref: 0x4BF97EEA964478BC | _col <-- in our example this will be highlighted Ref: 0x421F263E6960457E | _nml Ref: 0x8439E7F9E1190442 | _gls Ref: 0xB0ECC3052B39F265 | _spc Ref: 0x7B8EFD2AC4A62D7 | _ilm Ref: 0x0 | UNK5 Ref: 0x0 | UNK6 Ref: 0x0 | UNK7 Ref: 0x0 | _bm Ref: 0x0 | UNK9 Ref: 0x0 | UNK10 Ref: 0x4712D838BB12430A | _ao Ref: 0x5BFB1A1096F39EC9 | _cav

  4. and remember: col= color/diffuse map spc= specular map nml= normal map gls= glossiness map ilm= illumination/emmisive map ao= ambient occlusion map cav= cavity map

or This corrected and better texture map below!

Discord Message Link:

.

〰️
https://discord.com/channels/920776187884732556/928271573977296957/933459114804260884
https://web.archive.org/web/20210725135838/https://gist.githubusercontent.com/mrsteyk/f9f853d93139cd395c1a49ab24b17b3d/raw/fdae77196a8f861c03373b243573096bd88406c0/common.rpak.log