Hex locating textures.
Last updated
Last updated
From the pins in #skins-chat in the Northstar Discord by Creamy. This is the archive of the pseudo guide. Discord Message Link at the bottom of the page.
If you still have trouble pinpointing which texture are you looking at based on the avaible diagram, do the following:
Initiate search via: ctrl+f and paste in entire name of the texture (i.e. 0x4bf97eea964478bc)
This is what you are looking for: models\Weapons_R2\p2011_pstl\P2011_pstl_colpass.60156591C09BEEB1.matl | weapon Desc@000000000C63B61E size 0xD0 Data@000000000CD70D86 Ref: 0x4BF97EEA964478BC | _col <-- in our example this will be highlighted Ref: 0x421F263E6960457E | _nml Ref: 0x8439E7F9E1190442 | _gls Ref: 0xB0ECC3052B39F265 | _spc Ref: 0x7B8EFD2AC4A62D7 | _ilm Ref: 0x0 | UNK5 Ref: 0x0 | UNK6 Ref: 0x0 | UNK7 Ref: 0x0 | _bm Ref: 0x0 | UNK9 Ref: 0x0 | UNK10 Ref: 0x4712D838BB12430A | _ao Ref: 0x5BFB1A1096F39EC9 | _cav
and remember: col= color/diffuse map spc= specular map nml= normal map gls= glossiness map ilm= illumination/emmisive map ao= ambient occlusion map cav= cavity map
or This corrected and better texture map below!
https://discord.com/channels/920776187884732556/928271573977296957/933459114804260884.